package  
{
	import org.flixel.*;

	public class Sword extends Projectile
	{
		[Embed(source = "../data/sword.png")] private var ImgSword:Class;

		public function Sword(Owner: GameObject)
		{
			super(Owner);
			loadGraphic(ImgSword, false, true);
			offset.x = 3;
			offset.y = 5;
			width = 10;
			height = 6;
		}

	}
}